A Review Paper on the Study of Augmented Reality and Its Applications

Monika Singh Patel, Kajol Mittal

Abstract


In today’s world, augmented reality has been a subject of great interest among the scientific community. [2]However, most studies have focused on hardware and software development without giving special emphasis on the authorization phase. As a result, the authoring process of augmented reality applications is completed today through the hard-coding of a specific application. There are many different ways to educate and train people who train them with the necessary knowledge and skills. [7] AR technology in science education, which is named as image-based AR and location-based AR. Combining image-based and location- based AR technology may bring new possibilities for supporting science learning. These methods include classroom lectures with textbooks, computers, handheld devices, and other electronic equipment. There are various theories that include mental models, spatial cognition and social constructivist learning are suggested for the development of AR research in science education. [15] Games in augmented reality teaches the today’s world such as explanation, multidimensional thinking, management of information, teamwork, flexibility and diverse areas. In this paper, we present an immersive authoring tool and applications of augmented reality in various disciplines, where applications authorized by our devices interact with the user to increase the interest of the learner and reflect the various desires of the dynamic environment. In a fast-changing society where there is a great deal of information available and knowledge, adaption and application information on the right time and the right place for the main effects in both school and business settings is required.

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References


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DOI: https://doi.org/10.23956/ijarcsse.v9i4.992

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